EDIT: The game is available to play now. Hope you enjoy! C:
All right. I hibernated for the rest of the summer. Now it's time to get back into action.
My college experience so far and the people I've gotten to know within the past couple of months have given me some good inspiration.
But don't be fooled. I promise you, there is very little to no math involved in this game… So why does this dating simulation have a weird title? Read on!
(And yes, you can date the chick. If you're grossed out by this option or if you're just simply a straight girl with no desire to explore, you can avoid all the romantic situations by ignoring her… this also applies to any dudes that gross you out.)
EDIT: I finally have a release date for Number Days! Well… more like "release month"... but...
Release date: December 2012
(You may be wondering: "The beginning, middle, or... end of the month?" It's hard to predict the exact day I can release it but it'll be ready within December, I'm pretty sure of it) ;w;
*cough* disclaimer: this project may be delayed if not canceled if I suddenly kick the bucket, get abducted by aliens, or if the world comes to an end, etc. *cough*
Thanks for staying tuned, guys!
Today's the grand opening of the new amusement park in town so Evelyn and her friends decided to check it out. After a long day of waiting in lines and having fun, it was time to go home… unfortunately for Evelyn, she finds herself alone and lost in the park in a blink of an eye. A massive glass wall surrounds the park's borders and it seems that everyone had disappeared as not another soul was in sight.
Despite not having a signal, her cell phone receives a text from an unknown source: "Your time here will end when your number reaches zero." Evelyn soon meets others in the desolate amusement park. Like her, they also received the mysterious text message. When everyone put their heads together, they noticed that all of their cell phones display a number instead of the time. Uncannily, their phones also seem to correspond with their own energy. When their phone's battery is full, they feel alert and awake. In contrast, they feel exhausted when their phone has little to no power. Good thing a lot of kids nowadays bring their own phone chargers with them.
As days pass by, their numbers rise and drop in an unpredictable pattern. Evelyn and the others decided to work together and hope to not only solve the meaning behind these numbers, but to find a way out of the amusement park.
Evelyn (renamable): Passive and usually reserved around strangers, though she's not bad at getting along with them. She's generous and the type of person who gives more than she takes. Her number starts at 12. It's unknown to the group why her number is the lowest.
Thane: Calm and cool. He likes to get all the facts before making any conclusions and does a lot of thinking in his spare time. He was working in the arcade before the whole incident. It was his first day too. Tough luck. His number is the highest and starts at 29.
Spencer: Smart, but impulsive. Sometimes he'll be aggressive and stubborn, but he genuinely cares for people close to him. He's pretty skeptical about the whole situation. Beforehand, he was also hanging out with friends at the amusement park. His number starts at 22.
Bryce: Easy going and whimsical. He has a talent for calming people down and holds the group together despite not being the "leader" type. He is a psychology student who was studying human behaviors at the amusement park for a project. His number starts at 17.
Lena: Very quiet and extremely apathetic. She hardly speaks or shows any emotion. Evelyn seems to be the only person she's willing to talk to. Perhaps she's just shy. She doesn't reveal her reason for visiting the amusement park until much later. Her number starts at 20.
Arlo: A strange but friendly guy. He's outgoing, curious, and playful. He always means well, but sometimes he'll cross the line of what's appropriate and what's not. Unfortunately for him, he lost his cell phone so he has no idea what his number is. (And yes, a lost phone is quite an issue... as his energy correlates with his phone's battery...)
This time around, the number of days you'll play for will depend on what you do in the game. There is a pattern and a cause behind what increases and decreases the numbers. You may even figure it out before the rest of group does. The longer you last, the deeper the story and characters will become. (Don't worry about not lasting long. Lasting a decent amount of time will be easy. Staying longer will take more effort of course.)
There will be multiple endings and cut scenes. Major cut scenes will have nice CGs (like Memory Days) but I am going to incorporate the use of game (chibi) sprites more in this game. It might feel a bit RPG-ish or adventure-ish at times. I'll let you decide if that's a good or a bad thing. Regardless of opinions, this is one of my rules for this project: "I do what I want." (Projects I've done in the past that had me appeal to the audience as much as possible despite my tastes and objections seem to be less successful…)
I would like to have this story bring the characters together. Instead of having the player just interact one on one with each character, I plan to have more cut scenes where all the characters are involved. While the player will still have romantic interests, I want the group as a whole to be able to develop a strong friendship as the story progresses. The whole premise of this game might sound a bit dramatic/horror-ish, and while I can't deny the fact that the group will face some serious dilemmas, there will still be romance and my usual "humor" in this story.
Many of you have requested for the option to customize the main/player character in my future sim dates. I appreciate the thoughtful suggestions and I do note them. I'm not going to say that a custom character would be impossible for me to do, but it would be a really great feat for me to take on. Drawing and coding wise, it would be extremely time consuming. (I try to avoid spending more than 6 months on a single project. *cough* Chrono Days *cough* Projects that last over half a year tend to take over my life since I work on them alone.) I'm also wary of the fact that I likely will not be able to satisfy the many tastes/styles/preferences out there. People tend to get picky about hair styles and clothing when they get the option to customize their characters.
As of now, I do not plan to incorporate the option to customize characters in any of my future works, but it is not a completely dead idea to me.
Some of you many have realized that this will be my first sim date that features a player character with black hair. Why have I avoided making a player character with this hair color for so long? My main reason was that I didn't want fans/people to compare me to the character. When I was younger, I would refrain from drawing girls with long or dark hair because I didn't like it when people asked me, "Are you drawing yourself?". Don't know why I felt that way, but carry on.
My second reason would probably be the fact that the guy with black hair tends to be popular in every game (I'll get statistics of it, I swear… no I won't. Don't get your hopes up.) and I have this unspoken rule that "everyone within a game/project all have to different hair colors unless if they're related." Well good for these guys, right? They don't have to compete with the "black-haired guy" this time around…
All right. I think I made my point.
Can't believe I forgot to also note the issue about making a sim date based off of shows/movies/manga/anime. Suggestions are nice, but unfortunately the ad network I work with will bite my head off if I try to submit a game to them with any copyrighted characters in it. Suggestions like "Make a Naruto/Hunger Games/Twilight/Harry Potter/Ouran High School Host Club/Power Rangers/Sponge Bob/Adventure Time/(ETC) sim date" are sadly suggestions I can't really note. I am aware that I did push it with Wonderland Days Sim Date (I was a rookie/noob at the time) Back then I actually didn't know that I was pushing the limits. It was a year later that I then realized that I was able to dodge that bullet since the characters were original despite the concept.
You can creep on this project's progress here:
Occasional WIP screen shots/.gifs/quotes/stuff will be posted on my tumblr. I will refrain from posting major spoilers, but stay away from there if you don't want to see any spoilers.
Oh man. This journal is ridiculously long. Thanks for reading/skimming/checking this out. Likely there will be updates (WIP posts, month of release, etc.) I'm sorry, I do take a lot of time on these projects but I highly appreciate the amazing patience you guys have for meeeeee.