Happy New Year, Everyone~
If that link doesn't work for you, try
this one.
(More alternate sites to play this game on can be found via Google)
It’s finally done! Thanks for the patience. I spent a lot of time debugging so hopefully there won’t be any big issues while you play.

EDIT: Some people see dialog cut off at some points. I increased text box sizes, so hopefully no one gets that anymore. The 100 item thing should be gone too now... and Elias also got his face back.
There are 17 different endings (And 17 cheats codes too...) In my opinion, all but one of the endings are pretty decent so... don’t hesitate to get them all?

Hint: All the characters except Aiden have 2 endings. Aiden has 3 because *cough* spoiler *cough*
he doesn't have a parallel self in Karina's world because that's actually where he belongs. So if you end the game with Aiden without getting far enough into the relationship, he'll just stay there while you go home. Note that this ending is the only "bad" one in my mind.

You guys can also vote for your favorite character
here.
(A special thanks to an anonymous deviant for donating a membership to make this possible)
HRRGGGHHH... now it’s time... for me to get some well earned rest...
Related Stuff:

Lunar Days Sim Date Info:new: It's out now~ :thumb277108306: Have fun and happy new year~ :new:
Sooo much for being lazy. Got this journal done a lot soon than expected.
Da dun dun dun daaaaaa~ ♫
This is my current project: Lunar Days Sim Date. Here, I already made a FAQ so don't ask unnecessary questions:
:bulletgreen: Q: Release date?
A: idk. tba. Maybe around 2012 like how it says on the poster above? Around January 2012...
:bulletgreen: Q: How many characters are datable?
A: Eight. Four are unlockable though.
:bulletgreen: Q: What about Xolga and Mr. Toko? ;A;
A: Like Chrono Days, they will be running shops in this game. Mr. T
May i make a suggestion though? Ive noticed that in every one of your games, everyone has the same eye-shape. I love your games already, though, so I don't mind either way.